#include "Cube.h"
#include "DirectX\Model.h"
#include "DirectX\ModelResourceManager.h"

Cube::Cube(void)
	:RenderableEntity()
{
}

Cube::~Cube(void)
{
}

void Cube::Initialize()
{
	RenderableEntity::Initialize();
	mModel = Graphics::ModelResourceManager::GetInstance()->GetResource("Cube");
}

void Cube::Render()
{
	RenderableEntity::Render();
}